BLOCK WRECK!

Fill a row or column to clear it. Clear enough lines before the fuse burns out or you run out of time. 200 levels and an endless mode.

Score0
FEVER 2x
Lines0
Wreck meterCharges on every clear

200 levels·Endless Mode·Free to play

Download on theApp Store
The twists

Then the board fights back

Every few levels the game puts something new on the board. Learn how it works, or watch your fuse run out.

More mechanics lie ahead! Heavy stones that take three bursts, bombs that count your moves instead of your seconds, vines that spread from a root, rows that turn molten under your blocks, gems locked behind bars, a dealer that deals you nothing but crumbs, and gauntlets that throw all of it at you at once.

The pressure

The fuse never sleeps

FEVER2x SCORE
01It starts burning on your first move and never pauses.
02Every burst pours seconds back in, and clearing two lines at once gives you more still.
03Hold it above 80 percent to trigger Fever and double every point.
04Chain clears back to back and the streak multiplier climbs to 3x.
Wreck meter

Fill the meter, clear some space

01Every block you place and every line you burst adds charge to the wreck meter.
02It charges up to three times faster the more occupied the board becomes, so it is there when you need it the most.
03Once full, tap, then aim to clear the patch around it for points and fuse.
The climb

200 levels. Forty bosses.

Fire, gems, stone and ice come back again and again, each time harder than the last, and the second hundred adds rifts, bombs, vines, molten rows and leeches on top. Every fifth level is a boss that pushes its band's mechanic as far as it goes.

200Levels
39Bands
40Bosses
Level Boss, every fifth
Level 1 Wildfire 8 x 8

Embers appear. Cover them for wildfires.

Drag the road tap any level to see what it throws at you

Every one of the two hundred is played on the same 8 by 8 board. The score targets barely move either: a target is a count of good moves, so a late level is harder than an early one without ever being longer.

A second mode

No levels. No target. Endless Mode.

One board, one score, and heat that rises on a clock whether you keep up or not. Most runs last about four minutes. What you do with them is the whole point.

20sPer heat
5xPeak fuse burn
4 minTypical run
Heat 1

Open board

Nothing in your way yet. Bank every point you can while it is this quiet.

Heat 2

Embers arrive

Cover one before it burns out and it takes a whole cross of lines with it.

Heat 4

The frost joins in

Ice starts landing on the board, and it arrives faster at every step from here.

Heat 6

Cinders start falling

Put them out, or they eat into your fuse and harden into slag you have to break.

Heat 9

The dealer turns heavy

Bigger pieces from here on. Fit them, or watch the board close up around you.

Heat 17

It stops being survivable

The fuse now drains five times faster than it did on your first move. Nobody survives this part. The only question is the score you leave behind.

Unlocks at Level 5 Costs one life to enter One revive per run Its own leaderboard A new weekly challenge on top
Where you stand

Three boards. One long climb.

Every point you score anywhere in the game lands on the lifetime board, whether you won that attempt or not. Your best endless run gets a board of its own. And every week, one of them starts everybody at zero again.

    Read it globally or among friends Your own row is always pinned Runs on Game Center with no sign up Signed out? Your bests still count Told when a friend passes you
    The long game

    Reasons to come back tomorrow

    Beating a level is the start. The rest is what keeps the app on your home screen.

    A 30 day streak

    Finish a level each day to unlock that day's reward: always coins, and never fewer than two power-ups. Miss a day and the streak goes back to day one. Day 30 pays the Monthly Haul.

    Four power-ups

    Fresh Tray rerolls your hand. Extra Time refills the fuse. Coolant slows the burn back down. Burst blasts a whole row and column. One of each per game.

    Every point counts twice

    Win or lose, every point feeds a lifetime rank that three leaderboards read from. Rank milestones unlock cosmetics that coins cannot buy, all the way up to Singularity at five million.

    Dress the board

    Swap the whole palette with a theme, then change how a line goes off with a clear effect. Ember, Galaxy and Supernova can only be earned.

    Five lives, always refilling

    A failed level costs a life, and so does entering Endless Mode. One comes back every 30 minutes, and replaying a level you already cleared is always free.

    Spin on every first clear

    Clear a level for the first time and the reels come out: usually power-ups, often a three pack, sometimes a life, and a cosmetic that almost never drops. Spins only happen between levels, so nothing ever interrupts a board.

    A season to work through

    Playing fills a hundred tier season track, and the free side of it pays out the whole way up: coins, power-ups and spins. The optional Wreck Pass opens the other side, which pays on every single rung and carries that season's own themes and clear effects. Anything you earn on a track stays yours.

    Two hundred levels. One burning fuse.

    Free to play. No account, no sign up. Just you and the board.

    Download on theApp Store